Lukosch, H. and Phelps, A. M. (2020, May 08). Online plagues, protein folding and spotting fake news: what games can teach us during the coronavirus pandemic. The Conversation. https://theconversation.com/online-plagues-protein-folding-and-spotting-fake-news-what-games-can-teach-us-during-the-coronavirus-pandemic-137490
Phelps, A. M. (2020, April 14). Gaming fosters social connection at a time of physical distance. The Conversation. http://theconversation.com/gaming-fosters-social-connection-at-a-time-of-physical-distance-135809
Consalvo, M. and Phelps, A. (2020) "Teaching Students How to Make Games for Research-Creation/Meaningful Impact (is Hard)." FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games. Bugibba, Malta. (accepted, forthcoming September 2020)
Phelps, A., Wagner, J. and Moger, A. (2020) "Experiential Depression and Anxiety Through Proceduralized Play: A Case Study of Fragile Equilibrium." Journal of Games, Self, and Society. (2) v.1. p.104-149. https://doi.org/10.1184/R1/12215417
Rusch, Doris C. and Phelps, A. (2020) "Navigating Existential, Transformative Game Design." Digital Games Research Association (DiGRA) 2020. Center of Excellence in Game Culture Studies. Tampere, Finland. (in press, in-person presentation at DiGRA2021 due to COVID-19)
Consalvo, M. and Phelps, A. (2020) "Banal, boring, or bad: Studying the understudied in game studies." Digital Games Research Association (DiGRA) 2020. Center of Excellence in Game Culture Studies. Tampere, Finland. (in press, in-person presentation at DiGRA2021 due to COVID-19)
Consalvo, M. and Phelps, A. (2020) "Game Development Live on Twitch: Observations of Practice and Educational Synergies" O. Sotamaa & J. Svelch (Eds.) Game Production Studies: Cultural Studies of Video Game Industries. Amsterdam, the Netherlands: Amsterdam University Press. (in preparation)
Phelps, A. & Consalvo, M. (2020) Laboring Artists: Art Streaming on the Videogame Platform Twitch. Proceedings of the 53rd Annual Hawaii International Conference on Systems Science, Maui, HI. http://hdl.handle.net/10125/64068
Egert, C. and Phelps, A. (2019) "Balancing Entertainment and Educational Objectives in Academic Game Creation: A Production Focused Studio Classroom Approach." Farber, M. (Ed.) Global Perspectives on Gameful and Playful Teaching and Learning. Hershey, PA: IGI Global. https://www.igi-global.com/book/global-perspectives-gameful-playful-teaching/235397
Phelps, A., Egert, C. & Consalvo, M. (2019-2020) "Hack, Slash & Backstab: A Post-Mortem of University Game Development at Scale" Squire, K. (Guest Ed.) International Journal of Designs for Learning. Special Issue (forthcoming, in review).
Phelps, A., C. Egert and A. Decker. (2019) "Splattershmup: A Game of Art & Motion". Learning in Games Book 3. Ed. K. Schrier. p364-368. ETC Press, Carnegie Mellon University. Online: http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/
Phelps, A. & Consalvo, M. (2019) "Development Streaming and Authenticity: Cultural Connections, Democracy and Potential Platforms of Engagement" Media in Transition 10. Boston, MA.
Consalvo, M., & Phelps, A. (2019). Performing Game Development Live on Twitch. Proceedings of the 52nd Annual Hawaii International Conference on Systems Science, Maui, HI. p. 2438-2447. Retrived online: http://hdl.handle.net/10125/59682
Phelps, A., Consalvo, M., and Egerct, C. Development Streamming as a Pedagogical and Community Strategy for Games Education. Presented at the Workshop on New Research Perspectives on Game Design & Development Education. CHI PLAY 2018, October 28, 2018, Melbourne, Australia.
Decker, A., Egert. C, and Phelps, A. "Learning to Create or Creating to Learn" International Academic Conference on Meaningful Play, October 11, 2018, p288-304. East Lansing, Michigan. ETC Press. Online: http://press.etc.cmu.edu/index.php/product/proceedings-of-meaningful-play-2018/
Decker, A. C. Egert, A. Phelps, “Trial by a Many-Colored Flame: A Multi-disciplinary, Community-Centric Approach to Digital Media and Computing Education”, in New Directions for Computing Education (S. Fee, et al, ed.), pp. 237-257. Springer International Publishing, Cham, Switzerland. 2017.
Decker, A., Phelps, A. and Egert. C.A. (2017) “Disappearing Happy Little Sheep” EdTech: Focus on K-12. 57:2, pp. 50-54.
Vullo, R., Phelps, A. and Catalfamo, M. (2016) “DIY VR: The Development of an Inexpensive Headset for Makers” Proceedings of the International Conference on Internet Computing and Internet of Things | ICOMP'16 , pp. 140-44.
Decker, A., Egert, C.A., and Phelps, A. (2016) “Splat! er, Shmup? A Postmortem on a Capstone Production Experience”, Proceedings of the 2016 Frontiers in Education Conference, Erie, PA, 9 pages.
Egert, C. and Phelps, A., “Motivating Science Education through Games”, in Learning to Play: Exploring the Future of Education through Video Games (M. Khine, ed.), 53, pp. 129-151, Peter Lang, New York, New York, 2011
A more complete listing of writing, publications, articles and periodicles is available in Professor Phelps' vitae and associated materials. Many of his papers and articles are reproduced in the ACM Digital Library and/or various conference sites and repositories such as the GDC Vault and the Adobe Education Exchange.