Consalvo, M., Boudreau, K., Bowman, N., and Phelps, A. (2023) "Fame! I wanna stream forever: Analysis and critique of successful streamers’ advice to the next generation" The 56th Annual Hawaiian International Conference on Systems Science (HICSS56). Maui, HI. (forthcoming)
Rusch, Doris C., and Phelps, Andrew M. (2022) "The Magic of The Witch's Way" in The Magic of Games. Nikolaus Koenig, Natalie Denk, Alexander Pfeiffer, and Thomas Wernbacher (Eds.) Donau-Universitat, Krems. pp 55-72. DOI: https://doi.org/10.48341/NCAP-6J40
Phelps, Andrew M. and Rusch, Doris C. (2022) "The Witch's Way: A Transformational Story Adventure" in The International Conference on Interactive Digital Storytelling (ICIDS) 2021 Art Book. Lynda Clark & Raivo Kelomees, Eds. ETC Press, Carnegie-Mellon University, Pittsburg, PA. Pages 65-83.
Consalvo, M. and Phelps, A. (2022) "Re-Reading, Re-Playing, and Re-Experiencing: Similarities, Differences, and Impact Across Games and Books." Tampere Games Summit, Tampere Finland. (work in progress)
Moger, D., Wagner, J. and Phelps, A. (2022) Fake News Cycles: Exploring the Repetitive Design of Disinformation Games. Proceedings of the Games+Learning+Society 2022 Conference. University of California at Irvine. (in press)
Phelps, A., Consalvo, M., Bowman, N.D., and Smyth, S. (2022) "Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience" The 55th Annual Hawaiian International Conference on Systems Science (HICSS55). Maui, HI. http://hdl.handle.net/10125/79721
Platt-Young, Zoe., Lukosch., Heide., Phelps, Andy. (2022, August 26-27). Exploration of Immersive Gamed-Based Approaches for Youth Social Anxiety. [Poster Presentation] George Abbott Research Symposium, University of Otago. Christchurch, New Zealand.
Platt-Young, Zoe., Lukosch., Heide., Phelps, Andy (2021, December 1). Exploration of Immersive Gamed-Based Approaches for Youth Social Anxiety. [Poster Presentation] Sports, Health and Rehabilitation Research Cluster Launch Event. Christchurch, New Zealand.
Wagner, J., Moger, D., Consalvo, M., and Phelps, A. (2021) "Helping Grandma Home: Spiritfarer’s Progressive Treatment of Older Adults During COVID-19" in Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning by Davidson, Fay, Fernandez-Vara, Pinckard and Sharp. (Eds.) ETC Press, Carnegie-Mellon University. https://press.etc.cmu.edu/index.php/product/well-played-retrospective/
Phelps, A., Bowman, N.D., Consalvo, M., and Smyth, S. (2021, October) "Streaming Small Shared Spaces: Exploring the Connectedness of the Physical Spaces of Microstreamers and their Audience." The 22nd Annual Conference of the Association of Internet Researchers (AOIR2021). Philidelpha, PA. DOI: https://doi.org/10.5210/spir.v2021i0.12224
Rusch, D.C. and Phelps, A. (2021) "The Witch’s Way: A Transformational Story Adventure: Theorizing a Model for Existential, Transformative Game Design via the Creation and Analysis of an Experimental Sample Work." Foundations of Digital Games 2021 Conference (FDG21). Games & Demos. Winner of 2nd place for best-of-show award.
Rusch, D.C. and Phelps, A. (2021) "Games of the Soul." In A Ludic Society by Denk, et al. (pp. 102–126). Donau-Universität Krems, Universitätsbibliothek. ISBN-13: 978-3903150720. Available on Amazon.
Phelps, A., Egert, C., and Cloutier, A. (2021) "MAGIC Production Studio (IGME-580)." In Teaching the Game: A Collection of Syllabi for Game Design, Development and Implementation. Ferdig, Baumgartner, and Gandofli (Eds.) ETC Press. https://press.etc.cmu.edu/index.php/product/teaching-the-game-volume-2/
Phelps, A., Egert, C. & Consalvo, M. (2021) "Hack, Slash & Backstab: A Post-Mortem of University Game Development at Scale" International Journal of Designs for Learning, 12(1), 16–33. DOI: 10.14434/ijdl.v12i1.31263
Consalvo, M. and Phelps, A. (2021) "Game Development Live on Twitch: Observations of Practice and Educational Synergies" O. Sotamaa & J. Svelch (Eds.) Game Production Studies: Cultural Studies of Video Game Industries. Amsterdam, the Netherlands: Amsterdam University Press. https://www.aup.nl/en/book/9789463725439/game-production-studies
Consalvo, M., & Phelps, A. (2021). Getting through a Tough Day (Again): What Possum Springs Says about Mental Health and Social Class. American Journal of Play, 12(3), 338–362. [PDF]
Phelps, A., Consalvo, M., and Bowman, N. (2021) “Streaming Into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework.” Presented at the 54th Annual Hawaii International Conference on Systems Science (HICSS), Kauai, HI. [PDF]
.Rusch, Doris C and Andrew M. Phelps (2020) Existential Transformational Game Design: Harnessing the “Psychomagic” of Symbolic Enactment. Frontiers in Psychology. 11:571522. doi: 10.3389/fpsyg.2020.571522
Lukosch, H. and Phelps, A. M. (2020, May 08). Online plagues, protein folding and spotting fake news: what games can teach us during the coronavirus pandemic. The Conversation. https://theconversation.com/online-plagues-protein-folding-and-spotting-fake-news-what-games-can-teach-us-during-the-coronavirus-pandemic-137490
Phelps, A. M. (2020, April 14). Gaming fosters social connection at a time of physical distance. The Conversation. http://theconversation.com/gaming-fosters-social-connection-at-a-time-of-physical-distance-135809
Consalvo, Mia, and Andrew Phelps. “Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard).” International Conference on the Foundations of Digital Games, Association for Computing Machinery, 2020, pp. 1–7. ACM Digital Library, doi:10.1145/3402942.3402990
Phelps, A., Wagner, J. and Moger, A. (2020) "Experiential Depression and Anxiety Through Proceduralized Play: A Case Study of Fragile Equilibrium." Journal of Games, Self, and Society. (2) v.1. p.104-149. https://doi.org/10.1184/R1/12215417
Rusch, Doris C. and Phelps, A. (2020) "Navigating Existential, Transformative Game Design." Digital Games Research Association (DiGRA) 2020. Center of Excellence in Game Culture Studies. Tampere, Finland. (in-person presentation at DiGRA2021 due to COVID-19)
Consalvo, M. and Phelps, A. (2020) "Banal, boring, or bad: Studying the understudied in game studies." Digital Games Research Association (DiGRA) 2020. Center of Excellence in Game Culture Studies. Tampere, Finland. (in-person presentation at DiGRA2021 due to COVID-19)
Phelps, A. & Consalvo, M. (2020) Laboring Artists: Art Streaming on the Videogame Platform Twitch. Proceedings of the 53rd Annual Hawaii International Conference on Systems Science, Maui, HI. http://hdl.handle.net/10125/64068
Egert, C. and Phelps, A. (2019) "Balancing Entertainment and Educational Objectives in Academic Game Creation: A Production Focused Studio Classroom Approach." Farber, M. (Ed.) Global Perspectives on Gameful and Playful Teaching and Learning. Hershey, PA: IGI Global. https://www.igi-global.com/book/global-perspectives-gameful-playful-teaching/235397
Phelps, A., C. Egert and A. Decker. (2019) "Splattershmup: A Game of Art & Motion". Learning in Games Book 3. Ed. K. Schrier. p364-368. ETC Press, Carnegie Mellon University. Online: http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/
Phelps, A. & Consalvo, M. (2019) "Development Streaming and Authenticity: Cultural Connections, Democracy and Potential Platforms of Engagement" Media in Transition 10. Boston, MA.
Consalvo, M., & Phelps, A. (2019). Performing Game Development Live on Twitch. Proceedings of the 52nd Annual Hawaii International Conference on Systems Science, Maui, HI. p. 2438-2447. Retrived online: http://hdl.handle.net/10125/59682
Phelps, A., Consalvo, M., and Egerct, C. Development Streamming as a Pedagogical and Community Strategy for Games Education. Presented at the Workshop on New Research Perspectives on Game Design & Development Education. CHI PLAY 2018, October 28, 2018, Melbourne, Australia.
Decker, A., Egert. C, and Phelps, A. "Learning to Create or Creating to Learn" International Academic Conference on Meaningful Play, October 11, 2018, p288-304. East Lansing, Michigan. ETC Press. Online: http://press.etc.cmu.edu/index.php/product/proceedings-of-meaningful-play-2018/
Decker A., Phelps A., Egert C.A. (2017) Trial by a Many-Colored Flame: A Multi-disciplinary, Community-Centric Approach to Digital Media and Computing Education. In: Fee S., Holland-Minkley A., Lombardi T. (eds) New Directions for Computing Education. Springer, Cham. https://doi.org/10.1007/978-3-319-54226-3_14
Decker, A., Phelps, A., ∓ Egert, C. A. (2017). Disappearing Happy Little Sheep: Changing the Culture of Computing Education by Infusing the Cultures of Games and Fine Arts. Educational Technology, 57(2), 50–54. http://www.jstor.org/stable/44430524
Vullo, R., Phelps, A. and Catalfamo, M. (2016) “DIY VR: The Development of an Inexpensive Headset for Makers” Proceedings of the International Conference on Internet Computing and Internet of Things | ICOMP'16 , pp. 140-44. http://worldcomp-proceedings.com/proc/p2016/ICM3408.pdf
A. Decker, C. A. Egert and A. Phelps, "Splat! er, shmup? A postmortem on a capstone production experience," 2016 IEEE Frontiers in Education Conference (FIE), 2016, pp. 1-9, doi: 10.1109/FIE.2016.7757399. https://ieeexplore.ieee.org/document/7757399
A more complete listing of writing, publications, articles and periodicles is available in Professor Phelps' vitae and associated materials. Many of his papers and articles are reproduced in the ACM Digital Library and/or various conference sites and repositories such as the GDC Vault and the Adobe Education Exchange.